378 awesome C++ developers on Mastodon.

GhostOnTheHalfShell
@[email protected]opinionated lurker of the intarwebs.
Used to write code, still do. c/c++, java, php, js, c#, gdscript, gnawed on sql, sparql, unix/windows etc etc billions of years ago.
tech, graphics, anything STEM
anything anthropology, history, linguistics
anything blender, gimp (although i scream using it), audacity
prefers not to be run over by cars
I drink Philz.
I do a (non-monetized) video or so a week on yt.
Tyranny and poverty are everywhere a mainstream economics phenomenon.
she hacked you
@[email protected]day-dreamer
night-timer, party-crasher
Current Location
📍 Cairo, Egypt
David Blume
@[email protected]A rock-climbing father of two and software developer in the San Francisco Bay Area. He/Him
Brad Larsen
@[email protected]Software toolsmith — application security, automated bug finding, secrets detection
I did binary static analysis for a few years, the spent a couple years *using* static analysis tools in anger to find security issues in C++ code. I did a couple years of client-facing appsec engagements. I've written lots of fuzzers and read a lot of code.
The past 4 years I've worked on secrets detection. I authored and maintained Nosey Parker, the fastest regex-based secrets detector out there, frequently used during offensive security engagements.
Currently a Principal Security Researcher at Truffle Security, working on all things secrets-related.
Formerly at Praetorian / Trail of Bits / Ab Initio Software / Veracode.
ache
@[email protected]Éternel étudiant en Math-Info
[GNU\Linux, C, C++, Python, Math, ... ]
🇫🇷
Thorbjørn Lindeijer
@[email protected]Software Engineer specialized in Qt/C++, Lua and AS/Flex. Main developer of Tiled, a generic map editor: http://www.mapeditor.org/ (@tiled).
Jonathan Arnold 🇺🇦
@[email protected]I am a liberal computer geek, hockey nut (and goalie), web 2.0 fanatic, dad of two, and husband of one. I am also a veteran (i.e., old) software developer and computer hacker.
I've been a Mastodonian since Sept 2017, originally as @jdarnold @ sdf.org
Medford MA USA
Profile picture is the face of a geeky-looking white guy with graying hair and glasses.
My posts are licensed under Creative Commons Attribution-NonCommercial-ShareAlike (https://creativecommons.org/licenses/by-nc-sa/4.0/)
Kevin Granade
@[email protected]Software developer, FOSS enthusiast, and accidental gamedev.
See https://cataclysmdda.org for my game, or not, I'm not your supervisor.
I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
Simx72
@[email protected]blog: https://simx72.lovestoblog.com/
A #student, #philosopher, #developer, #gamer and #musician, living in #Quebec, #Canada 🇨🇦
Un #étudiant, #philosophe, #développeur, gamer et #musicien qui habite au Québec.
Je suis intéressé par la programmation, la musique, les langues et l'éducation.
I wont follow people without description.
No alt: no retoot
Matúš Chochlík
@[email protected]SW engineer, ex university teacher, hiker, paddleboarder, snowboarder, CG tinkerer, gamer with no time to play, xkcd/291, xkcd/606.
Beware of occasional bad cellphone photos (he/him)
Interests: #photography #hiking #gaming #cpp #python #linux #blender #3d #cg #lefthanded
Antti
@[email protected]Teaching programming (fundamentals, data structures and algorithms, GUI programming) in university. Formerly did also training for companies as a freelancer. Programming for myself and fun. C/C++, Java, Swift and SwiftUI. Drawing and painting, running and cycling. Father & grandfather.
Header pic: Lake Oulu, forest across the water on a sunny evening in August.
Philipp
@[email protected]
Robert J. Berger
@[email protected]I've seen things you people wouldn't believe... PC Revolutions, C compilers clacking huge Floppy Disks , Lisp Machine Nirvana, Unix Wars, building an early ISP, Metro Wireless, #Startups that went down, Hardware Image Processing, Objective C training from Brad Cox, first C++ Conference, unreadable Perl, lots of Python, Ruby, #Clojure and now back to #Python, #DevOps, #AWSCommunityBuilder, #Serverless, #Sourdough Software System and Cloud Architectures. Not time to die!
#AntiFascist tootfinder
Brianna Townsend
@[email protected]✨ C/C++ developer✨ she/her ✨ creator of unfinished video games ✨
Current endeavor is a dungeon crawling roguelike with into-the-breach-inspired combat set in a hand-crafted world. It's called Chronicles IV: Ebonheim and you can read all about it on my blog! https://blog.brianna.town/chronicles-iv-ebonheim also federated at @britown
Wishlist it on Steam today! https://chrongame.com
#gamedev #indiedev #solodev #fedi22
📍Tucson, AZ🌵
juulcat
@[email protected]Working with @dougbinks on #Avoyd Voxel Editor and Renderer
Software developer, open source software, IconFontCppHeaders, programming, testing, python, C++, webdev, procgen, game developer
she|her
EN|FR
#GameDev #Voxel #VoxelGameDev #VoxelArt #Programming #Testing #OpenSource #Python #Cpp #Procgen
Jonathon Schuler
@[email protected]Booster more than Tooter.
Model-transparancy Data Scientist & ML Engineer
Posts auto-delete in a month.
#Statistics #MachineLearning #Physics #Astronomy #Seismology #RemoteSensing #GeneralRelativity #Geodesy #RomanEmpire #FertileCrescent #Art #Architecture #Photography #BW #OpenStreetMap #Linux #Python #Cpp #Rust #OpenSource #FOSS #Privacy #WSPR #SDR #Meshtastic #GrapheneOS #DeltaChat #Briar #Reticulum
Header Description: 8-channel paper punch tape
Avatar Description: corporate head-shot
Ygor
@[email protected]#ElectricalEngineer from #Brazil, working as a #SoftwareDeveloper in #France
Languages: 🇧🇷 🇫🇷 🇬🇧
Iris Young (he/they/she) (PhD)
@[email protected]Structural biology (XFEL crystallography, cryoEM, microED) data processing methods developer. I use my degree in chemistry to write software to use physics to understand biology. As of 2024, based in Hamburg.
70% coffee by volume. I’m really into electronics and 3d printing right now. I have a very fluffy and affectionate cat. Big fan of bicycles and trains, better public infrastructure generally, and investment in collective wellbeing generally. Food motivated; very easily bribed with coffee and pastries. Always learning.
Claudia Doppioslash/ShaderCat
@[email protected]Mind Contortionist and Bit Enchantress
Principal Graphics Programmer in games
Topics: Rendering (physically based), Procedural Generation (Houdini mostly), Color Science, Animation and rigging, Blender, Photogrammetry. Rust, Python, C++
Game engines: Unreal Engine, Unity, O3DE a bit
Author of "Physically Based Shader Development for Unity 2017" (Apress)
May contain some traces of Functional Programming and/or fancy types
I live on Mastodon now
Frank Berger
@[email protected]
Softwaredeveloper, Sysadmin, CTO@Sudhaus7, #TYPO3|enthusiast, Coder, OSS Advocate, PHP, C++, ba|z|ct|c|k|ash .. and such - riichi mahjong - maker of invalid characters, leftwing https://twitter.com/FoppelFB