Graphics/GPU programming
By Matias @[email protected]Profiles related to (3D) graphics programming: Shaders, OpenGL, WebGL, WebGPU, Direct3D, 3D rendering, visualisations, etc...
Aras Pranckevičius
@[email protected]Programmer. Unity 2006-2021. Website at https://aras-p.info Admin of https://mastodon.gamedev.place
Freya Holmér
@[email protected]⭕ I made Shapes & Shader Forge
🔥 shader sorceress
🎨 artist
📏 math influencer
💜 twitch partner
📡 ex-founder of @NeatCorp
pfp by @JellyEnvy on twitter
banner by @YO_SU_RA on twitter
GPUOpen
@[email protected]Read the latest news from the #GPUOpen team. Discover your best graphics performance by using our #opensource effects, SDKs, tools, and tutorials.
Arseny Kapoulkine
@[email protected]Previously: technical fellow at Roblox
meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau
Jendrik Illner
@[email protected]Senior Rendering Programmer at Sony Santa Monica Studio
Claudia Doppioslash/ShaderCat
@[email protected]Mind Contortionist and Bit Enchantress
Principal Graphics Programmer in games
Topics: Rendering (physically based), Procedural Generation (Houdini mostly), Color Science, Animation and rigging, Blender, Photogrammetry. Rust, Python, C++
Game engines: Unreal Engine, Unity, O3DE a bit
Author of "Physically Based Shader Development for Unity 2017" (Apress)
May contain some traces of Functional Programming and/or fancy types
I live on Mastodon now
Don McCurdy
@[email protected]Graphics, data visualization, and web technologies at CARTO. Previously NYTimes R&D and Google. Contributor to #glTF, #threejs, and #aframevr. he/him.
Ben Houston
@[email protected]Girl dad (2x). Founder/CTO of @Threekit, 3D for eCommerce. Web3DSurvey.com, Astrophotography, glTF standards, Clara.io, Three.js, Exocortex.com, Fluid sims, Krakatoa renderer, Deadline render manager. Ottawa, Ontario, Canada.
Vulkan
@[email protected]API for High-efficiency Graphics and Compute on GPUs
Khronos Group
@[email protected]An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine learning.